Animation

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Courses - September 2025

Level 1

Course details

Figure Drawing 1
ARTS1850

Description:

This course introduces students to the foundational principles of life drawing, focusing on accurately depicting the human form and its movement. Through a combination of classical measurement techniques and expressive drawing methods, students will learn to describe the human form in detail, identify elements of anatomy that can be stylized for animation, and define character movement based on anatomical structures. Emphasis is placed on creating drawings that convey structure, weight, and balance while expressing ideas and emotions convincingly.

  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Storyboarding 1
ARTS1860

Description:

A strong story enriches the narrative in any experience, keeps the audience engaged, emotionally invested in the characters, and provides a foundation for the project. The methods used to visualize the story are unique to the medium and require a special approach. Students will draw on the visual language of film as well as developing characters and their environments. Capturing the essence of a character's movement and emotion within quick sketches is essential to the exploration and evolution of story ideas.

  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

College Reading & Writing Skills
COMM1085

Description: This course introduces students to the reading, writing, and critical thinking skills needed for academic and workplace success. Students will analyse a variety of texts and apply the steps of planning, writing, and revising to produce writing that meets the expectations of selected audiences and purposes. The course prepares students for college-level writing tasks, research, and documentation by asking them to produce clear, informed, and purposeful documents relevant to both academic and professional contexts.
  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: No cost.

Conestoga 101
CON0101

Description: This self-directed course focuses on introducing new students to the supports, services, and opportunities available at Conestoga College. By the end of this course, students will understand the academic expectations of the Conestoga learning environment, as well as the supports available to ensure their academic success. Students will also be able to identify on-campus services that support their health and wellness, and explore ways to get actively involved in the Conestoga community through co-curricular learning opportunities.
  • Hours: 1
  • Credits: 0
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: No cost.

Digital Tools
DMED1600

Description:

This course introduces students to essential digital tools used in professional 2D animation production. Focusing on compositing, motion graphics, and sound design, students will develop technical proficiency in enhancing their animations with dynamic visuals and audio.

Through hands-on projects, students will learn to integrate digital compositing techniques into their animation workflow, applying keyframe animation, effects, and camera movements to bring their work to life. Additionally, they will explore sound editing and design, mastering techniques such as audio cleanup, layering, and synchronization to create compelling soundscapes that complement their animations.

By the end of this course, students will be equipped with strong foundational digital skills that will enhance the visual and auditory storytelling of their 2D animation projects

  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Principles of Layout
DSGN1120

Description:

This course explores the fundamental principles of layout design for 2D animation, emphasizing composition, perspective, staging, and environment creation. Students will develop the skills necessary to design visually engaging backgrounds that support storytelling and character action.

Through hands-on exercises, students will learn how to construct scenes using proper perspective techniques, establish depth, and arrange elements for clear staging. Basic cinematography concepts, including camera angles, framing, and movement, will also be introduced to enhance visual storytelling. Additionally, students will use digital tools to refine and polish their layouts, ensuring professional-quality results.

By the end of the course, students will have a strong foundation in layout design, enabling them to create compelling animated scenes with depth, clarity, and dynamic composition

  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

2D Digital Character Animation 1
DSGN1140

Description:
  • Hours: 56
  • Credits: 4
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Level 2

Course details

Figure Drawing 2
ARTS1980

Description:

Building on acquired Figure Drawing 1 skills, this course provides an in depth analysis of movement and form in the human body. An emphasis is placed on understanding the basics of body mechanics and how it applies to the figure. With in-depth attention to form, volume, design and anatomy, students are able to develop believable animation.

  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Storyboarding 2
ARTS1990

Description: Building on foundational storyboarding skills, this course focuses on advanced techniques for translating scripts into dynamic visual narratives. Students will use industry-standard digital tools to create professional-quality storyboards, refine their editing skills, and develop animatics that effectively communicate timing, composition, and storytelling.

Through hands-on projects, students will learn how to break down scripts, plan shots, and structure sequences for clarity and impact. Emphasis will be placed on camera movements, scene transitions, and pacing to enhance storytelling. Additionally, students will explore the role of animatics in animation production, integrating sound and refining timing to bring their boards to life.

By the end of this course, students will have the technical and creative skills needed to produce polished storyboards and animatics that align with industry standards.
  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Digital Painting
DMED1650

Description:
  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Character Design
DSGN1371

Description:

Building off previously acquired skills and knowledge, students will enhance their illustrative elements to create sophisticated characters that contribute towards telling a believable story. Students will apply principles of anatomy and physiology to create characters positioned into animation sequences.

  • Hours: 56
  • Credits: 4
  • Pre-Requisites: ARTS1840 OR ARTS1850
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

2D Digital Character Animation 2
DSGN1411

Description:

This hands-on course integrates knowledge across classes past and present, recreating real-world production. Students will work on projects with industry guidance to learn time management, problem-solving, and software interface. This course will continue to develop and improve students' animation and software skills by applying the core principles they have learned.

  • Hours: 84
  • Credits: 6
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options

Level 3

Course details

Figure Drawing 3
ARTS2280

Description:
  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

2D Digital Character Animation 3
DSGN2500

Description:
  • Hours: 84
  • Credits: 6
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

2D Character Rigging
DSGN2510

Description:
  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Capstone Pre-Production
DSGN2520

Description:
  • Hours: 56
  • Credits: 4
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Portfolio Development and Presentation
ETR2240

Description:

This course focuses on the curation and development of a professional portfolio that will meet and/or exceed industry expectations. After an objective review of individual career goals, students will demonstrate the skills and capabilities needed to identify and refine examples of their work that emphasize their personal strengths and ambitions. Students will customize a portfolio to meet specific job requirements and take advantage of holistic visual branding continuity to enhance presentation. Students will also participate in individual presentations and interview critiques to meet/exceed the industry standard level of verbal/non-verbal skills and expected professionalism.

  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Safety in the Workplace
OHS1320

Description: This course focuses on developing awareness and skills for the student to safely manage and conduct him or herself within a variety of employment settings. Through the units of the course, participants will have the opportunity to enhance their understanding and knowledge of general Health and Safety guidelines, including WHMIS, Fire Safety and Workplace Violence. The unit on Accessibility for Ontarians with Disabilities Act will instruct the student on the requirements for Accessible Customer Service and Integrated Accessibility Standard Regulations. General information on Safe Driving, Privacy of Information and Hand Washing will be addressed as well. The course also provides participants with critical information regarding their insurance coverage (WSIB or other) while employed. As well as guidelines to follow in the event of an injury. Participants will receive a printable Record of Completion upon successful conclusion of this course, in order to demonstrate awareness of safe working practices to their employers.
  • Hours: 14
  • Credits: 1
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: No cost.

Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options

Level 4

Course details

Figure Drawing 4
ARTS2290

Description:
  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Portfolio Strategies
CDEV2400

Description:
  • Hours: 28
  • Credits: 2
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Capstone Project
DSGN2331

Description:

This course is the culminating experience of the program. Students will work independently and/or in teams to create one capstone project, with faculty providing mentoring and support. This course also relies on the practical application of the essential employability skills of time and project management, self-awareness and interpersonal (skills) with additional focus on problem solving and design thinking. This final capstone project demonstrates the application and integration of the skills and knowledge obtained through their academic deliveries, as well as from their field placement experiences.

  • Hours: 84
  • Credits: 6
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

3D Foundations
DSGN2550

Description:
  • Hours: 42
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated required text and/or learning resource costs: Not available at this time.

Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options

Electives: Program Option
Student must pass 1 Course(s), selected in the Student Portal from available course options

View Program Option Electives

Please note that all courses may not be offered in all semesters. Go to your student portal for full timetabling details under "My Courses".

Workplace Simulation
CDEV2450

Description: The Field Placement Simulation course offers students in the 2D Animation Diploma program a unique opportunity to experience the dynamics of a professional animation studio environment. This course is designed to simulate real-world field placement, providing students with practical experience and insights into industry workflows and expectations.Students will work on projects that mimic actual studio assignments, collaborating with peers to meet deadlines and produce high-quality animation work. The course will emphasize teamwork, communication, and problem-solving skills, preparing students for successful integration into the animation industry.
  • Hours: 70
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated resource cost: No resources required

Industry Integration
FPLT2650

Description:
  • Hours: 70
  • Credits: 3
  • Pre-Requisites:
  • CoRequisites:
  • Estimated resource cost: No resources required

Please note:

Estimated required text and/or learning resource costs are based on the most recent available data through the Conestoga Campus Store.

Program outcomes

  1. Design, create and animate characters and objects using fundamental principles of animation.
  2. Produce hand-drawn and/or computer-generated drawings using fundamental principles of art, design and composition.
  3. Use a variety of tools and technologies to create, capture and animate elements.
  4. Participate in the planning and implementation of animation projects.
  5. Develop and execute believable animation sequences.
  6. Create animation sequences that employ basic cinematography principles.
  7. Use storytelling skills to create, develop and execute animation sequences.
  8. Apply performance theory to the creation of animation.
  9. Produce layouts and backgrounds with attention to composition, perspective and colour.
  10. Present a visual concept to a target audience.
  11. Use computer skills and appropriate digital asset management techniques to function effectively within a production pipeline.
  12. Develop, assemble and present a demo reel or portfolio in a manner that meets current industry expectations, and highlights one’s creativity, skills and proficiency with relevant animation software and related technologies.