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View our Virtual tourCourses - January 2026
Level 1
Course details
Narrative Design
ARTS1900
A strong story enriches the narrative in any experience, keeps the audience engaged, emotionally invested in the characters, and provides a foundation for a game. The methods used to visualize the story are unique to the medium and require a special approach. With a compelling story as the base, the challenge of a player's movement throughout a game is heightened. In this course, students will draw on the visual language of film, as well as developing characters and their environments for games.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
College Reading & Writing Skills
COMM1085
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Conestoga 101
CON0101
- Hours: 1
- Credits: 0
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Game Design
DMED1480
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Sound Design for Games
DMED1490
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Gameplay Programming I
DMED1525
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Asset Creation
DSGN1340
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Media Studies for Game Design
MDIA1080
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Level 2
Course details
Data Focused Game Design
DMED1540
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Interaction Design
DMED2040
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Gameplay Programming II
DMED2050
- Hours: 42
- Credits: 3
- Pre-Requisites: DMED1520 OR DMED1525
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Level Design I
DSGN1450
Creating believable game environments contributes to the overall visual effect and storytelling process. You will research, design and create environments that align to the characters and actions associated with their storyboarded concepts. This course builds off skills and knowledge from previous and concurrent courses, which form the basis for the game environments utilized in your final product.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Iterative Game Design
DSGN1460
Studio courses are designed to provide you with the opportunity to work on projects that demonstrate the integration of skills and knowledge acquired from concurrent courses and emulate the real-world of work production pipeline. You will work independently and/or in teams to create the projects. This course relies on the practical application of the essential employability skills of time and project management, self-awareness, and interpersonal skills, with the additional focus on problem solving design-thinking challenges.
- Hours: 70
- Credits: 5
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Math and Physics for Game Design
MATH0180
The Math and Physics for Game Design course provides students with the foundational knowledge needed to create realistic and engaging game environments. This course focuses on the mathematical and physical principles that underpin game mechanics and simulations.
Students will explore key concepts in mathematics and physics, learning how to apply these principles to solve problems and enhance gameplay. The course will cover topics such as vectors, matrices, kinematics, dynamics, and collision detection, all of which are essential for developing interactive and immersive game experiences.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Level 3
Course details
Game Player Psychology
DMED2070
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Dynamic Game Systems
DMED2080
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Level Design II
DSGN2360
Building off previous courses, you will create unique environments that reinforce the storyboarded concepts they identified in their project briefs. Consideration towards the relationships between individual characters and assets, along with the impact on visualizations and rendered dynamics will be examined. You will work independently and in teams to create a series of environments that can be used in gaming applications.
- Hours: 42
- Credits: 3
- Pre-Requisites: DSGN1450
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Capstone I - Early Game Production
DSGN2385
- Hours: 84
- Credits: 6
- Pre-Requisites: DSGN1460
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Safety in the Workplace
OHS1320
- Hours: 14
- Credits: 1
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: No cost.
Artificial Intelligence Programming Content, AI Design
PROG2650
The Artificial Intelligence Programming & AI Design course offers students a deep dive into the world of AI and its applications in game development. This course is designed to equip students with the skills and knowledge needed to create intelligent and responsive game characters and systems.
Students will learn the fundamentals of AI programming, including algorithms, decision-making processes, and machine learning techniques. The course will also cover AI design principles, focusing on creating engaging and challenging gameplay experiences through the use of AI.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Student must pass one course, selected in the Student Portal from available course options.
Level 4
Course details
Technical Art
DMED2060
Splashes, sparks, explosions, and smoke are a major contributor to the immersive quality of the game player’s experience and this is where it starts! This course is an introduction to generating visual effects and simulations with advanced 3D software. Working with many different file types and processes to achieve compelling results, your results will be imported into game engine software and incorporate them into game play.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Gameplay Programming III
DMED2100
This course will contribute towards the final capstone project. You will design and create a unique game that demonstrates advanced level skills and knowledge in game design, with specific focus on efficiencies associated with rendering solutions. You will analyze and determine the interaction technologies required to meet the project brief.
- Hours: 42
- Credits: 3
- Pre-Requisites: DMED2050
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Capstone II - Game Studio
DSGN2390
This final Studio course builds on previous and concurrent course work to provide you with the opportunity to work on final capstone projects that demonstrate the integration of skills and knowledge acquired and emulate the real-world of work production pipeline. You will work independently and/or in teams to create the projects. This course relies on the practical application of the essential employability skills of time and project management, self-awareness, and interpersonal skills, with the additional focus on problem solving design-thinking challenges.
- Hours: 112
- Credits: 8
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Portfolio Development and Presentation
ETR2250
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Field Placement (Game - Design)
FPLT2220
- Hours: 80
- Credits: 3
- Pre-Requisites: OHS1320 AND OHS8320
- CoRequisites:
- Estimated required text and/or learning resource costs: Not available at this time.
Student must pass one course, selected in the Student Portal from available course options.
Please note:
Estimated required text and/or learning resource costs are based on the most recent available data through the Conestoga Campus Store.
Program outcomes
- Identify the differences in game genres in order to develop games that meet the needs of specific markets
- Situate emerging trends within a historical context of games and interactive media to adapt relevant concepts, vocabulary and frames of reference
- Identify and relate concepts from a range of industry roles, including programming, design and art to support the development of games
- Contribute as an individual and a member of a game development team to the effective completion of a game development project
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics
- Use game concepts to support the ongoing iteration, creation, design, and development of games.
- Apply game design elements to support the ongoing iteration and creation of unique gaming environments, levels, characters, assets, and props.
- Support the development of evolving and iterative game design documents that align with standard industry expectations and/or company practices
- Conceive, prototype, develop, test and evaluate procedures for the ongoing iteration, creation, design, and development of games
- Contribute to world building and level design in a game engine